To the Moon – a little game with a big heart.

So, I played To the Moon.heartbanner

A few friends had already played this on Steam and recommended it so whilst I had some time I thought why not? I like a good story and I’m pretty fond of RPG games so this seemed a nice way to leisurely scroll through a couple of hours.

If you’ve played this game, you don’t really need to read this, you know how good it is, you can skip this post if you like, I don’t need to convince you of anything.
If not, I think I can convince you to try it. [To the Moon website – here]

Firstly, for a little game I came across on Steam, it blew me away.

I was expecting another clicker game where the clichés never end and I end up clicking to rush through as quickly as possible, bored and desperately hoping in some way it was worth the download time.
Also in some of these types of games, the plot tends to get quite superficial too, it’s about clothes, money, fame, romance [usually forbidden/paranormal?] etc. it spoon-feeds us a lazy story for our lazy efforts.

but not To the Moon.

I’m just going to pop in the description from Steam here because this is what first got me interested:


Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning… but only in their patients’ heads.

Due to the severity of the operation, the new life becomes the last thing the patients remember before drawing their last breath. Thus, the operation is only done to people on their deathbeds, to fulfill what they wish they had done with their lives, but didn’t.

This particular story follows their attempt to fulfill the dream of an elderly man, Johnny. With each step back in time, a new fragment of Johnny’s past is revealed. As the two doctors piece together the puzzled events that spanned a life time, they seek to find out just why the frail old man chose his dying wish to be what it is.

And Johnny’s last wish is, of course… to go to the moon.

I don’t want to spoil the game too much, so it’s going to be difficult for me to truly sell you on the storytelling… but believe me, it’s got it all.
It’s realistic in tone, not trying to please you with quick gimmicks, not giving you an unrealistic fairytale or slushy romance story. It’s gritty in places, with tragedy, dark humour, and yet it balances itself with the wonderful, silly and not forgetting beautiful parts of life that happen all around. It sells a realistic life, a believable life story.

To the Moon is one of those games that once you’ve finished it, you’re left a little stunned, in a good way. It has the perfect ending. I played it over 4 hours. I only stopped to eat, I was that hooked on the storytelling.

It’s an incredible skill to keep someone’s attention solely focussed on your story. Whether you’re writing for print, websites, film, stage or in this case a game.
Some games focus on graphics, controller mechanics and new technology, sometimes meaning they drop the ball a little on the story/plot going on… this is not that. It’s a story and in this, it is perfect.

From the simplicity of the design to the piano music running throughout its veins, To the Moon was crafted with precision.

I would just like to say thanks to the team at Freebird Games, you have done a wonderful job, and I will be looking out for more of your titles soon. Again, anyone reading this and wants to know more – check their website or pages on Steam, don’t just take my word for it. I think it’s worth a couple of hours of your time.



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